Hello all, I've recently begun researching persistent data for saving/loading variables etc in Unity, but I've noticed a weird issue when trying to get this working with Unity's improved UNET. After following the live tutorial found below, I've got the jist of how it all works:
The problem comes to syncing it over a network. So for starters, I've created a simple InputField that takes texts and creates a name for a player object. It is then sent to a...
Persistent Data in Multiplayer?
The problem comes to syncing it over a network. So for starters, I've created a simple InputField that takes texts and creates a name for a player object. It is then sent to a...
Persistent Data in Multiplayer?