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Persistent Data in Multiplayer?

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Hello all, I've recently begun researching persistent data for saving/loading variables etc in Unity, but I've noticed a weird issue when trying to get this working with Unity's improved UNET. After following the live tutorial found below, I've got the jist of how it all works:



The problem comes to syncing it over a network. So for starters, I've created a simple InputField that takes texts and creates a name for a player object. It is then sent to a...

Persistent Data in Multiplayer?

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