Hello guys,
I'm writing this because I can't find a clear response to my problem.
I want to instantiate object on the server and ignore collision with the owner of that object. So far sounds easy.
The problem for me is that I have an object (with network identity) that its purpose is to create the correct kind of object, lets call it BulletCreator. The client will ask the BulletCreator what kind of bullet must create and the client also tells what player owns it (so the collider can...
Get or Find object with network identity over the network
I'm writing this because I can't find a clear response to my problem.
I want to instantiate object on the server and ignore collision with the owner of that object. So far sounds easy.
The problem for me is that I have an object (with network identity) that its purpose is to create the correct kind of object, lets call it BulletCreator. The client will ask the BulletCreator what kind of bullet must create and the client also tells what player owns it (so the collider can...
Get or Find object with network identity over the network