Quantcast
Channel: Multiplayer
Browsing all 16796 articles
Browse latest View live
↧

Prevent the connection player object to be destroyed when the corresponding...

So I override the NetworkManager.OnServerAddPlayer method, searches for an unassociated server pre-created player objects (controlled by AI) from a pool, and call NetworkServer.AddPlayerForConnection...

View Article


callback for client when object is spawned?

good morning everyone, Is there a callback on the client which I can use to find out when and what object was spawned? Without having to add a behaviour to the object itself. something like...

View Article


How to give buff to the specific player in the beginning of the game?

Hi, I want to know how to increase or decrease some stats of the specific players. For example; In the beginning of the game, each player will able to select some buffs.(increase damage %20, increase...

View Article

Difference between SyncVar with Command and isServer

Hi there, I plowed my way through the manual and tutorials and put together a simple car racer with a few different features. They are more or less implemented in a way that it works and now I am going...

View Article

Testing multiplayer games

I'm still very new to unity, and so far I have run my game with the normal 'play' button in the editor. Now that I have to start incorporating multiplayer, I am wondering if there is a way to run a...

View Article


Image may be NSFW.
Clik here to view.

Photon Network High Ping and Latency Problem

Hello, Currently i am working on a project with photon network. I have only one problem. The problem is about latency and high ping. My ping is around 108 ms and more. This ping causes latency in my...

View Article

Unet LLAPI, any dedicated server examples/tutorials

Hello everyone, I'm new here so please forgive me if this is not the right place to be posting this. I recently heard about Unet and wanted to give it a try. I will be making a very small game with...

View Article

Get or Find object with network identity over the network

Hello guys, I'm writing this because I can't find a clear response to my problem. I want to instantiate object on the server and ignore collision with the owner of that object. So far sounds easy. The...

View Article


Match Making Services, (CCU Limit Questions/Terms of Service)

I wrote to Unity's email the other day, but I haven't heard back from them. Figured I'd ask here since somebody is bound to know the answer. I read in the EULA, that if you share your Match-Making...

View Article


Basic Functions?

I used to work with the Legacy Networking with Unity and then moved on to PUN so maybe I'm just used to it being a bit easier, but I'd like to use Unet now for the LAN/Direct IP features. Only issue is...

View Article

Syncing custom list

Hi all, I'm hoping this will be a better place to find help than in the scripting section; I've set up a custom list Code (csharp):   public class ItemList {       public string itemName { get; set; }...

View Article

[Photon] Self Hosted vs Photon Server

Hello everyone, I am working on a multiplayer project right now and i am in trouble with latencies with my project. I think it is because of high ping. The ping is around 108 ms and by the way i am...

View Article

LLAPI: Appending data to connect and disconnect events

Is it possible to send additional data when connecting to or disconnecting from a server? I would like to make it so when a client connects to a server with a password, the client can immediately send...

View Article


How to send successful WWW requests to server OnApplicationQuit() or...

How is this done? After OnApplicationQuit()/OnApplicationPause() is called, how much time is allowed to pass before the running coroutines get forcefully terminated? It is operating system dependent,...

View Article

SyncVars are unreliable?

I've been messing with SyncVars and they're not adding up. Either I discovered a bug or I'm terribly misguided on how this works. From my understanding, when the Server sees an update to a SyncVar, it...

View Article


Image may be NSFW.
Clik here to view.

[Photon] Well i need some help to start

Ok hi , I am working with unity for like 8 months, and i am focusing on 2d games, well now i want to learn how to do 2d games multiplayer, networking. for a basic game i want to build a simple Rock...

View Article

[Solved] Matchmaking is not working?

I am trying to use UNet in my game, and I using Unity version 5.3.4f1. I had a problem about matchmaking is not working. Here's my process: Start the game and see the Network manager HUD. Select...

View Article


Instantiating different player objects

The players of my game have different cars that they can customize, such as different guns and bodies. I am trying to instantiate these different objects, however the server will only be able to create...

View Article

How to get the current player object

I've looked everywhere, but to no avail. What I want to do is set some data that will be saved on my player object. I have a player object that is instantiated by an overridden method...

View Article

Player sets up server UNet.

I've been playing Unturned a lot lately and I want to know how to have a multiplayer system like that with UNet. In the menu you can click view servers and a bunch of servers hosted by people all over...

View Article
Browsing all 16796 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>