The players of my game have different cars that they can customize, such as different guns and bodies. I am trying to instantiate these different objects, however the server will only be able to create the playerPrefab. I have, within my NetworkManager class, an overridden method OnServerAddPlayer method that instantiates the playerPrefab. I see that this method is only called on the server. How could I make it so that the server instantiates the objects that the clients wish to be instantiated?
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