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Unity networking inconsistency

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So, I am making a multi-player game using the new Networking.

The problem is that since it is all new, I haven't found a nice elaborate tutorial about Commands, RPCs, Local
player's only, isLocalPlayer, etc.

I am currently testing with only one machine, so I have a PC build and a Unity Editor.
With both of the situations I see moving two moving players, that move independantly from each other and you can see the movement on both of the clients.

Situation A: The PC build is the host,...

Unity networking inconsistency

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