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Matchmaking Lag

Hello, to day cannot connected to UNET matchmaking room, something wrong with servers? Thank you

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UNet recommended tutorial

Do you guys have any recommended tutorials for almost absolute beginners? I've messed around in UNet a little with syncing movement and kinda understand Commands and RPCs but I've been a little put off...

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[UNET] Clients position not being synced after being replaced with...

Hello Community! I've recently started on a simple multiplayer project to learn the ropes of UNET. I got a general idea of how everything works now, but I've stumpled upon a problem when trying to use...

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Unity networking inconsistency

So, I am making a multi-player game using the new Networking. The problem is that since it is all new, I haven't found a nice elaborate tutorial about Commands, RPCs, Local player's only,...

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Webplayer limitations?

The data in the documentation is not clear, it is all about some limitations on using sockets, I really wonder if winsock works with the unity webplayer? And what are the limitations mentioned on the...

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Player prefab spawns but cannot move? (UNET)

Hi so I'm using UNET to test out network for my game, I've got all the basics sorted: Network ID (with local player authority ticked) and Network transform attatched to my player prefab, then on a...

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Sending phone rotation via a SyncVar, I must be missing something here?

Hey all I'm trying to make a small project where a phone build should send its device orientation to the editor, to simulate VR headmovement. Its just to have an ease-of-use way of testing builds...

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UnityWebRequest versus System.Net.HttpWebRequest

Has anything been written about why we might want to use UnityWebRequest over .NET's own HttpWebRequest (other than the WebGL consideration)? There doesn't seem to be a lot of information out there...

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Basic unity networking question.

I`d like to know if on unity, when you make a server, does unity server work as a lobby, and when you connect to that server, is it p2p? does the host pc actually becomes a server for client to...

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Can't connect to server on local host... err=6

I have 2 projects, server and client. The server works without problems, it loads and in debug it says it's running and message handlers are registered. also I've checked the work in background to true...

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Any way to reset the networkTransform values?

Hi all, I'm currently prototyping a moba in unet and having some difficulties trying reset the networkTransform values. Let me explain the situation. 1.- When a "minion" (is a pooled GameObject) die in...

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Network Manager on remove player

Hello, I am currently creating a custom network manager, overriding a few methods to implement a player list. But every time I try to run, I receive an error: Assets/Netman.cs(20,30): error CS0505:...

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Chat plugin using GPGS

Hello guys, I am working on Chat Plugin which can be used in your multiplayer game. Chat solution using google real time multiplayer. Simple drag and drop. Does not required any host or server. We are...

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NetworkTransport : Cannot open socket on ip {*} and port {25000}

I'm getting the following error "Cannot open socket on ip {*} and port {25000}; check please your network, most probably port has been already occupied" on my PC when testing the server AND client on...

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MatchMaker issues

While working with the MatchMaker (NetworkMatch), I've noticed a lot of issues creating and joining matches. Tested with both 5.1.1f1 and 5.1.1p1. [A sample project is attached below, but all you need...

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Unet with Rotorz Tile System

Hello! I'm working on a editable tile base game right now. At first I don't have any issues with syncing my tiles in all clients while using the oriented brush because the parent object has the sprite...

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Number of NetworkBehaviour objects - What is too much? (Bandwidth Optimization)

Hey, let's start with a basic assumption: The less networked objects (NetworkBehaviours) are used within a scene, the less network bandwidth is consumed. Is this assumption true? If so, under which...

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NetGroup event: DisconnectEvent

Hi all, when starting online match using relay server, after a few seconds (~30) the match is no longer visible in the match list. I have set debug log on Network Manager and it displayed the following...

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Counting the death number for every player

hello, I want to create a multiplayer game and on the top of every player is displayed the number of deaths for that specific player. I created a code that works only for the host, but not for the...

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Bug: ClientScene.localPlayers not cleared after disconnecting

I attached a project with 11 lines of code where ClientScene.localPlayers acts like this: list is empty at first when selecting 'Start Host', the list gets one entry (the current player), everything...

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