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UnityWebRequest versus System.Net.HttpWebRequest

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Has anything been written about why we might want to use UnityWebRequest over .NET's own HttpWebRequest (other than the WebGL consideration)?

There doesn't seem to be a lot of information out there about it even though it's slated to no longer be "experimental" in 5.4.

I'm about to start writing a huge number of REST calls and a custom server to process them. I'm deeply familiar with WebRequest and HttpWebRequest but the general lack of concrete information about UnityWebRequest makes me...

UnityWebRequest versus System.Net.HttpWebRequest

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