Hi all,
I'm currently prototyping a moba in unet and having some difficulties trying reset the networkTransform values.
Let me explain the situation.
1.- When a "minion" (is a pooled GameObject) die in "a" position/rotation, I "release" that one (I disable the gameObject and mark it as usable for the pool system).
2.- I wait the respawn interval.
3.- Then I spawn the "minion" in "b" position/rotation, making that gameObject enable and used.
The problem is when I spawn that "minion"...
Any way to reset the networkTransform values?
I'm currently prototyping a moba in unet and having some difficulties trying reset the networkTransform values.
Let me explain the situation.
1.- When a "minion" (is a pooled GameObject) die in "a" position/rotation, I "release" that one (I disable the gameObject and mark it as usable for the pool system).
2.- I wait the respawn interval.
3.- Then I spawn the "minion" in "b" position/rotation, making that gameObject enable and used.
The problem is when I spawn that "minion"...
Any way to reset the networkTransform values?