Hey,
let's start with a basic assumption:
The less networked objects (NetworkBehaviours) are used within a scene, the less network bandwidth is consumed.
Number of NetworkBehaviour objects - What is too much? (Bandwidth Optimization)
let's start with a basic assumption:
The less networked objects (NetworkBehaviours) are used within a scene, the less network bandwidth is consumed.
- Is this assumption true? If so, under which conditions?
- How significant is the actual number of NetworkBehaviours, independent from the synched data they include? Independent from the data means that we still have the same amount of SyncVars, Commands and ClientRPCs, but a different...
Number of NetworkBehaviour objects - What is too much? (Bandwidth Optimization)