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Bug: ClientScene.localPlayers not cleared after disconnecting

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I attached a project with 11 lines of code where ClientScene.localPlayers acts like this:
  • list is empty at first
  • when selecting 'Start Host', the list gets one entry (the current player), everything fine so far
  • when selecting 'Stop', the list still has one entry but with invalid values like:
    • localPlayer: ID=0 NetworkIdentity NetID=null Player=null
  • after selecting 'Start Host' again, the list has a valid player entry again
The...

Bug: ClientScene.localPlayers not cleared after disconnecting

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