This #C script attached to a Non Player Obj name "SelfDestruct_Creep". The purpose of this script is trying to achieve "Approach Any Player within a Range".
In this Script contains key functions of:-
- OnTriggerEnter behaviour to get object in Range.
- Only "Player" Tag will get to store in a variable called "TargetedPlayer".
- Order this Non Player Object(SelfDestruct_Creep) to move towards TargetedPlayer.
Current Issues I'm now facing is:
- Getting any "Player" object in range its...
Non-Player Obj - Different Behavior between Server and Client
In this Script contains key functions of:-
- OnTriggerEnter behaviour to get object in Range.
- Only "Player" Tag will get to store in a variable called "TargetedPlayer".
- Order this Non Player Object(SelfDestruct_Creep) to move towards TargetedPlayer.
Current Issues I'm now facing is:
- Getting any "Player" object in range its...
Non-Player Obj - Different Behavior between Server and Client