I was testing a multiplayer game and there was some issue matching two client on different machine, but if I start two clients on the same machine it works! (All machines are in the same network).
Could someone tell me how to fix it? I've also tried to do a simple scene with only a networkmanager that should spawn a capsule when a client connects. It doesn't work again.
Could someone tell me how to fix it? I've also tried to do a simple scene with only a networkmanager that should spawn a capsule when a client connects. It doesn't work again.