I understand that this was probably done with the old Legacy networking via RPC's, however I do not understand how to do it with the new networking system.
On my server, I have a NetworkIdentity object called PlayerList. PlayerList holds a List of all active team GameObjects and the player objects within the team objects. I also have a custom NetworkManager that has the methods AddPlayerToTeamListing(/*various parameters*/), GetOtherActiveTeams(/*various parameters*/), and...
How to request server variables and set them (old RPC?)
On my server, I have a NetworkIdentity object called PlayerList. PlayerList holds a List of all active team GameObjects and the player objects within the team objects. I also have a custom NetworkManager that has the methods AddPlayerToTeamListing(/*various parameters*/), GetOtherActiveTeams(/*various parameters*/), and...
How to request server variables and set them (old RPC?)