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What multiplayer lib and service to use?

Hello Network-Gurus, I am experienced in Unity, but new to mutiplayer and web- programming. I am unsure how to start. The game will be a kind of role playing survival game for mobile and maybe desktop....

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NetworkDiscovery always broadcasts "localhost" - why?

Hi there, I wasn't able to get NetworkDiscovery working between two separate devices, but it worked on the same machine. After some digging I realized the broadcast data always contains "localhost" as...

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How to request server variables and set them (old RPC?)

I understand that this was probably done with the old Legacy networking via RPC's, however I do not understand how to do it with the new networking system. On my server, I have a NetworkIdentity object...

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Can anyone share some Network Design Strategies for WebGL using UNET?

I used UNET extensively in my project, and is now coming to the point where I am seriously considering WebGL. The only thing preventing me from moving on is the unknown factor involving network designs...

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StartServer listen failed error with UNET and WebGL

Hi everybody! I'm using Unity 5.3.4f1 and UNET to add networking to a WebGL game. I plan to eventually build my own matchmaking server so I'm not using the one supplied by Unity. The problem is I have...

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UNET MatchMaker and WebGL

So as of right now, Unity's Matchmaker service is not supported with WebGL. I was wondering if anyone has used any other Networking technologies to overcome this unfortunate situation?

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NetworkDiscovery.broadcastData can not change?

Hi, I'm making a matchMaker for wlan use. Something like the server tells the current player counts, the game name etc. Then I found NetworkDiscovery, and broadcastData can used to do so. My problem is...

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Relay Server Bandwidth Explanation

We've received a lot of questions regarding exactly how Relay server tracks bandwidth used per game, and in today's server update we've rewritten that logic to be as fair as possible to help address...

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Connect Unity network to Socket Server

I have socket client which connect to Socket server, but when i build a webgl project it gives an error, that he can't connect to the server. Can i connect to Socket server via UnityNetwork?

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NetworkServerSimple CPU usage [Solved]

I'm using NetworkServerSimple class with a single Update() method running NetworkServerSimple.Update() as per the documentation. A non-debug windows build is using 13% CPU time (on a quite powerful...

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How to distribute UNet open source dll to non programmer user

I download UNet source from https://bitbucket.org/Unity-Technologies/networking and add some API to it. I also make some scripts (with python) to copy dll to the correct position. But the non...

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Player sets up server UNet.

I've been playing Survival Games (Like rust and unturned and hurtworld) a lot lately and I want to know how to have a multiplayer system like that with UNet. In the menu you can click view servers and...

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Photon Turnbased : get sum of player in a room

Hello All, I want to get sum of player in each rooms, because I want to handle player , if the player in a room less than 2, the player should go to loading screen, if the player in a room equal 2, so...

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HLAPI How do I give network authority to an existing object?

Hi, I am using HLAPI. I have a scene where I placed a GameObject. To this game object I attached a script which has one simple function in it [Command] CmdTest(){...}; I compile the game and start one...

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Ufps Photon Choosing Classes

How would i go about being able to chose a class before entering the room. Such as an assult class which contains the guns (Machine gun and pistol only) or recon (Sniper and pistol). Thanks in advance

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Survival game with about 200-300players, what network should i chose?

So, i am a beginner at Unity and my long term goal is to create a survival multiplayer game. There will be no single player option and the only way to play will be connecting to a server, so it´s a...

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Photon RPC() only calls remote objects?

Hi there, I just want to confirm something with in the Photon RPC() call. Firing this function will contact any photonview object ands it following script, and function inside. Yes? The reason I ask is...

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New Photon Unity Networking Tutorial Series

Hello everyone, I am very proud to announce a project I’ve been working on over the last month: A tutorial series on how to create a high speed multiplayer game with the Photon Networking engine. The...

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Network.Player.ExternalIP == Unassigned System Address?

Hey guys, So hopefully this is a simple question. I'm trying to display the internal, external IP and port numbers to any of my players for online mode. Network.Player.ipAddress works great for...

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Player Accounts with Persistent Data

Hey all, Unity's multiplayer service suck up on me! It looks great. Can someone tell me if this service will also store data from a player on an external host? If not, I would love to know what...

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