What multiplayer lib and service to use?
Hello Network-Gurus, I am experienced in Unity, but new to mutiplayer and web- programming. I am unsure how to start. The game will be a kind of role playing survival game for mobile and maybe desktop....
View ArticleNetworkDiscovery always broadcasts "localhost" - why?
Hi there, I wasn't able to get NetworkDiscovery working between two separate devices, but it worked on the same machine. After some digging I realized the broadcast data always contains "localhost" as...
View ArticleHow to request server variables and set them (old RPC?)
I understand that this was probably done with the old Legacy networking via RPC's, however I do not understand how to do it with the new networking system. On my server, I have a NetworkIdentity object...
View ArticleCan anyone share some Network Design Strategies for WebGL using UNET?
I used UNET extensively in my project, and is now coming to the point where I am seriously considering WebGL. The only thing preventing me from moving on is the unknown factor involving network designs...
View ArticleStartServer listen failed error with UNET and WebGL
Hi everybody! I'm using Unity 5.3.4f1 and UNET to add networking to a WebGL game. I plan to eventually build my own matchmaking server so I'm not using the one supplied by Unity. The problem is I have...
View ArticleUNET MatchMaker and WebGL
So as of right now, Unity's Matchmaker service is not supported with WebGL. I was wondering if anyone has used any other Networking technologies to overcome this unfortunate situation?
View ArticleNetworkDiscovery.broadcastData can not change?
Hi, I'm making a matchMaker for wlan use. Something like the server tells the current player counts, the game name etc. Then I found NetworkDiscovery, and broadcastData can used to do so. My problem is...
View ArticleRelay Server Bandwidth Explanation
We've received a lot of questions regarding exactly how Relay server tracks bandwidth used per game, and in today's server update we've rewritten that logic to be as fair as possible to help address...
View ArticleConnect Unity network to Socket Server
I have socket client which connect to Socket server, but when i build a webgl project it gives an error, that he can't connect to the server. Can i connect to Socket server via UnityNetwork?
View ArticleNetworkServerSimple CPU usage [Solved]
I'm using NetworkServerSimple class with a single Update() method running NetworkServerSimple.Update() as per the documentation. A non-debug windows build is using 13% CPU time (on a quite powerful...
View ArticleHow to distribute UNet open source dll to non programmer user
I download UNet source from https://bitbucket.org/Unity-Technologies/networking and add some API to it. I also make some scripts (with python) to copy dll to the correct position. But the non...
View ArticlePlayer sets up server UNet.
I've been playing Survival Games (Like rust and unturned and hurtworld) a lot lately and I want to know how to have a multiplayer system like that with UNet. In the menu you can click view servers and...
View ArticlePhoton Turnbased : get sum of player in a room
Hello All, I want to get sum of player in each rooms, because I want to handle player , if the player in a room less than 2, the player should go to loading screen, if the player in a room equal 2, so...
View ArticleHLAPI How do I give network authority to an existing object?
Hi, I am using HLAPI. I have a scene where I placed a GameObject. To this game object I attached a script which has one simple function in it [Command] CmdTest(){...}; I compile the game and start one...
View ArticleUfps Photon Choosing Classes
How would i go about being able to chose a class before entering the room. Such as an assult class which contains the guns (Machine gun and pistol only) or recon (Sniper and pistol). Thanks in advance
View ArticleSurvival game with about 200-300players, what network should i chose?
So, i am a beginner at Unity and my long term goal is to create a survival multiplayer game. There will be no single player option and the only way to play will be connecting to a server, so it´s a...
View ArticlePhoton RPC() only calls remote objects?
Hi there, I just want to confirm something with in the Photon RPC() call. Firing this function will contact any photonview object ands it following script, and function inside. Yes? The reason I ask is...
View ArticleNew Photon Unity Networking Tutorial Series
Hello everyone, I am very proud to announce a project I’ve been working on over the last month: A tutorial series on how to create a high speed multiplayer game with the Photon Networking engine. The...
View ArticleNetwork.Player.ExternalIP == Unassigned System Address?
Hey guys, So hopefully this is a simple question. I'm trying to display the internal, external IP and port numbers to any of my players for online mode. Network.Player.ipAddress works great for...
View ArticlePlayer Accounts with Persistent Data
Hey all, Unity's multiplayer service suck up on me! It looks great. Can someone tell me if this service will also store data from a player on an external host? If not, I would love to know what...
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