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How to correctly set up a simple, client controlled, fully broadcast RPC using UNET

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Let me just get this out of the way first. I've been making professional multiplayer games for more than 8 years, so I don't need any explanation of basic communication strategies.

Anyway, I'm new to Unity networking and I'm trying to get some simple stuff setup, but I want to make sure I'm doing it the "correct" way. Here's the situation:

I have a multiplayer session with, let's say, 4 players, one of whom is the host/server. I have a client controlled action which is to trigger a...

How to correctly set up a simple, client controlled, fully broadcast RPC using UNET

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