NetworkStartPosition not registered until after player spawned. This works fine in the editor but I am having this issue in builds.
NetworkLobbyPlayer.OnLevelWasLoaded is used to send the ready message which changes the scene. but called before NetworkStartPosition can call Awake so my Players spawn at (0,0,0).
I tried changing ScriptExecutionOrder but that didn't work. I also tried overriding the OnLevelWasLoaded and having a method call the SendSceneLoadedMessage() call from Start()...
NetworkStartPosition not registered until after player spawned.
NetworkLobbyPlayer.OnLevelWasLoaded is used to send the ready message which changes the scene. but called before NetworkStartPosition can call Awake so my Players spawn at (0,0,0).
I tried changing ScriptExecutionOrder but that didn't work. I also tried overriding the OnLevelWasLoaded and having a method call the SendSceneLoadedMessage() call from Start()...
NetworkStartPosition not registered until after player spawned.