Hello. We are developing a multiplayer game using Unity 5.3.5 and the Unity Multiplayer services. We are currently experiencing problems with serious impact to the game's multiplayer performance and would like to get a little more information that may help us solve the issues we are seeing.
As a bit of background, we are doing a robot fighting game that supports up to 4 remote players. At the start of a match, we transfer a description of each player's custom robot to all clients. This...
Multiplayer Questions and Support
As a bit of background, we are doing a robot fighting game that supports up to 4 remote players. At the start of a match, we transfer a description of each player's custom robot to all clients. This...
Multiplayer Questions and Support