Network help: Built verisions can't do anything and host change scene for all...
So I've asked for help on "awnsers" but not gotten anything and I've searched a lot without any success, even alot of youtube tutorials seems outdated. Worth noting before I continue is that I am...
View ArticleHow would i be able to host a server for i can have people join my game.
Sorry, i know this question sounds stupid and i also don't plan to do anything like this yet until i look through the UNET docs etc but does the process go ? and how to do i run the server locally for...
View ArticleHow to correctly set up a simple, client controlled, fully broadcast RPC...
Let me just get this out of the way first. I've been making professional multiplayer games for more than 8 years, so I don't need any explanation of basic communication strategies. Anyway, I'm new to...
View ArticleIssue with Shadowculling on iOS
Hello! We have a mobile game running on both Android & iOS, from our crash reporter, we noticed that 20% of our users have crashes regarding shadows. In the last release we disabled all shadows for...
View ArticleMultiplayer Questions and Support
Hello. We are developing a multiplayer game using Unity 5.3.5 and the Unity Multiplayer services. We are currently experiencing problems with serious impact to the game's multiplayer performance and...
View ArticleCan not alter QOS channels setting
Hi guys, I'm running into a strange issue. I can't alter the QOS channels list of the default NetworkingManager. I want to add a reliable fragmented channel, but when every time I did some change in...
View ArticleMultiplayer Networking Solutions Review: Photon, uLink, DarkRift, Forge, and...
Hello community! I'm a hobbiest game developer who has a passion for competitive multiplayer games. For a high school project, I'm making a multiplayer lockstep BRTS game that loosely follows the...
View ArticleWhat is the exceptionConnectionID parameter in the NetworkTransport connect...
The documentation is amazingly poor and the amount of typos in one article I read was inexcusable. I mean we have things called word processors these days that can catch most typos, and there is also...
View ArticleClient won't connect to a host using matchmaking
I have been working on creating a multiplayer arcade shooter using UNET and the LAN networking is working well, and recently I moved to attempt matchmaking. The big problem I've had recently however is...
View ArticleThere is no NetworkIdentity on this Object. Plz add one.
Hey, right now I'm earning some first grey hair with my first multiplayer game. It's working quite good so far, because the tutorial explains it very nicely. Now I'm trying to make my players send...
View ArticleList open NetworkTransport sockets
Is there a way to list currently open NetworkTransport sockets?
View ArticleAdd prefab to "Registered Spawnable Prefabs" list via script not working well
Hello, I am trying to add in NetworkManager a prefab in the Registered Spawnable Prefabs list, but when I add the prefab this appears like (clone), and in client side the prefab it isn't spawn and an...
View ArticleWebGL and mobile cross platform uNet server
Hi We are developing a game for both WebGL and Android and IOS, How can I setup a server which can listen to both normal UDP transport and WebSockets at the same time so mobile and WebGL players can...
View ArticleUsing UNet Servers with Steamworks Serverse
I'm making a game and need to initialize a Steamworks server using Steamworks.NET, and then run my Unity game on that server using UNET. It seems like to do this, I use the Steamworks code to...
View ArticleWhat type of game to create for practice?
I have finally managed to get into networking and I believe I have mastered the basics. I have created small shooter like game from tutorial and extended on it. Now I want to test my networking skills...
View ArticleRecent Google Gamer ID update and multi/turn mobile games
I've just finished building a card game in a pass and play style and wanted to take to the next step of integrating Google's latest iteration of their Play Services. Crucially since the decision to...
View ArticleAnimator.SetTrigger/NetworkAnimator.SetTrigger Bug?
I'm a bit confused about the functionality and purpose between the Animator component and the NetworkAnimator. From my understanding since the debut of 5.0, the NetworkAnimator was simply responsible...
View ArticleHow to deploy a multiplayer game worldwide.
In terms of gameplay and multiplayer functionality you can compare my game to Robocraft - a free to play 3D real time multiplayer shooter game where you can build your custom robots and fight with them...
View ArticleNon foreground app looses network connection
Hey All: We are having trouble keeping a non-foreground app connected in a multiplayer session. I'm not sure about the standalone player logic, but when non-foreground and acting as the game "host" we...
View ArticleSync isActive to other Clients
what i want to do: when client A presses a button, i want a child of the player character to become active for a short time. what works so far: when i press the button, i see the object become active...
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