I have been working on creating a multiplayer arcade shooter using UNET and the LAN networking is working well, and recently I moved to attempt matchmaking. The big problem I've had recently however is that unless the network address is localhost, and the host is on the same computer, the client wont connect. If the network address is set to anything else, even if the host is still on the same computer, the client will be able to see the game room, but when attempting to join the game, the...
Client won't connect to a host using matchmaking
Client won't connect to a host using matchmaking