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Using UNet Servers with Steamworks Serverse

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I'm making a game and need to initialize a Steamworks server using Steamworks.NET, and then run my Unity game on that server using UNET.

It seems like to do this, I use the Steamworks code to initialize a steamworks server on whatever port I want. Then, once this is successful, and I have my port connected to steam, THEN I start up my Unet server on that same port.

Is this correct? I think it is, and it seems to be working, but I'm having trouble getting multiple servers working and I'm...

Using UNet Servers with Steamworks Serverse

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