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How to deploy a multiplayer game worldwide.

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In terms of gameplay and multiplayer functionality you can compare my game to Robocraft - a free to play 3D real time multiplayer shooter game where you can build your custom robots and fight with them in 16-20 players battles, made with Unity. I expect a 1k-10k CCU and more.

1. How do I deploy it with a scalable authoritative server infrastructure?
  • I researched things like AWS which looks like a solid solution, what do you think about their pricing?
  • What do you think about AWS...

How to deploy a multiplayer game worldwide.

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