what i want to do:
when client A presses a button, i want a child of the player character to become active for a short time.
what works so far:
when i press the button, i see the object become active on the client that presses the button and on the server.
i do it this way:
Sync isActive to other Clients
when client A presses a button, i want a child of the player character to become active for a short time.
what works so far:
when i press the button, i see the object become active on the client that presses the button and on the server.
i do it this way:
Code (CSharp):
- //in Update
- {
- }
- .
- IEnumerator Slash()
- {...