Hi, I'm making a matchMaker for wlan use. Something like the server tells the current player counts, the game name etc. Then I found NetworkDiscovery, and broadcastData can used to do so.
My problem is when I changed the broadcastData in the server, the client doesnt change the same way, it remains the initial data that it was recieved.
Here is some code in my LobbyManager:
int count = 0;
public override void OnStartHost()
{
base.OnStartHost();...
NetworkDiscovery.broadcastData can not change?
My problem is when I changed the broadcastData in the server, the client doesnt change the same way, it remains the initial data that it was recieved.
Here is some code in my LobbyManager:
int count = 0;
public override void OnStartHost()
{
base.OnStartHost();...
NetworkDiscovery.broadcastData can not change?