NetworkMessage from UNET WebGL client crashes server (even in editor)
I have two separate projects (UNET client & UNET server). When I run the client from editor, there are no issues. However when I deploy to WebGL a particular NetworkMessage, which works without...
View ArticleRelay/Matchmaking Issue
I am currently unable to connect to a game found via matchmaking (i.e. the server list can be found, and I get a JoinMatchResponse success, but no connection is actually made). Older versions of the...
View ArticleUnity Web Player low fps in online shooter games
There is a problem - low fps in unity web player shooters because of low CPU usage under 40%. I've tested this on my desktop computer (CPU Xeon e5450 3,0GHz, videocard GTX 950, 6Gb RAM) and on my...
View ArticleCan WWW support IPV6?
My wifi address is: a8:8e:24:a3:f9:6f Obviously, My ipaddress is ipv6. In this case,my code cannot work,the code is: WWW www=new WWW("...
View ArticleI don't understand Unity's multiplayer pricing model.Please Help!
So I am new to games networking, in fact, this will be my first time and that's why I didn't want to use any other networking solutions. So I have made my game fully in offline currently and chose to...
View ArticleActual bit sizes in Unity for [char, short, int, float and boolean] (Windows,...
I thought I'd do some research on variable Type sizes before starting to program my Network. But hell, is it confusing... What I learned so far: it seems to be platform and language dependant. I found...
View ArticleBUG: Old SyncList Callback bug was reintroduced to 5.3.3f1
There was a UNET bug in an older Unity version where a SyncListStruct callback would be called before the value was changed, which means that our callback function is useless because it can't access...
View ArticleCommands methods are not working on clients !
Hey guys ! First thank you for reading my post ! Then I would like to say that I'm French so please excuse me for all of my mistakes and of course you are welcome to correct them ! I got a big problem...
View ArticleInstability and Inconsistency When Using Matchmaker on Standalone Builds
Howdy! We adopted UNet almost as soon as it showed up, and have had great success with it in our project. However, our team has been consistently bad at testing standalone builds of our game. Recently...
View Articleconnection.Send(msgType, short) not working
Hello, I have been trying to learn how to use the multiplayer system for a few days already, but I still don't understand how the message system works and how you communicate with each client...
View ArticleNetworkDiscovery.broadcastData can not change?
Hi, I'm making a matchMaker for wlan use. Something like the server tells the current player counts, the game name etc. Then I found NetworkDiscovery, and broadcastData can used to do so. My problem is...
View ArticlePUN Standalone server
Hi. I want to set up a standalone server using Photon. i'm assuming that after i start Photon Server i need to install PUN in Unity and then i can connect to the server? I mean - to connect to my...
View ArticleParenting not seen by new client
Hello. I am currently throwing together a little UNet game and I'm having some problem with parenting/equipping a weapon in the players hand. I've searched the net but I havent been able to find an...
View ArticleAgainst France and Romania Euro 2016 Live
Against France and Romania Euro 2016 Live Here : http://goo.gl/RR4R2u
View ArticleUnity MP: What to use as a patcher?
I would love to see a patcher for Unity multiplayer - cloud builds are just for testing, right? It would be great to have sort of what VIsual Studio does: Debug / Release builds. Debug build = what...
View ArticleTelling the clients an intiger
Heyyy! Ive made a functional multiplayer sandbox game and I have got randomly generating terrain howether I want to tell the client to the server the terrain seed how would I do this RPC?
View ArticleAllJoyn Unity plugin
Hi , I heard about the Alljoyn plugin recently in forums and I wanted to try it out for Bluetooth communication between mobiles . But I am not able to find the plugin anywhere, the source has been...
View ArticleNetwork Animator Child
Hello unity community! My player object is made of multiple meshes animated. It has one root object and multiple child objects with animators on some of them. I don't want to give a new network...
View Article5.3.4 and 5.4.5 Network unstable
Have anyone else experience the networking becomes unstable with 5.3.4 and 5.3.5? I have some weird issues I can't really explain, only thing I know it works fine with 5.3.3, but doesn't run smooth...
View Article8 Second Lag - is it possible to reduce?
Hi, This is probably more of a connection issue outside of Unity, but since I'm using Unity to do what I'm doing, I thought here would be a good place to post about it. To test my multiplayer game over...
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