Quantcast
Channel: Multiplayer
Browsing all 16796 articles
Browse latest View live
↧

NetworkMessage from UNET WebGL client crashes server (even in editor)

I have two separate projects (UNET client & UNET server). When I run the client from editor, there are no issues. However when I deploy to WebGL a particular NetworkMessage, which works without...

View Article


Relay/Matchmaking Issue

I am currently unable to connect to a game found via matchmaking (i.e. the server list can be found, and I get a JoinMatchResponse success, but no connection is actually made). Older versions of the...

View Article


Unity Web Player low fps in online shooter games

There is a problem - low fps in unity web player shooters because of low CPU usage under 40%. I've tested this on my desktop computer (CPU Xeon e5450 3,0GHz, videocard GTX 950, 6Gb RAM) and on my...

View Article

Can WWW support IPV6?

My wifi address is: a8:8e:24:a3:f9:6f Obviously, My ipaddress is ipv6. In this case,my code cannot work,the code is: WWW www=new WWW("...

View Article

I don't understand Unity's multiplayer pricing model.Please Help!

So I am new to games networking, in fact, this will be my first time and that's why I didn't want to use any other networking solutions. So I have made my game fully in offline currently and chose to...

View Article


Actual bit sizes in Unity for [char, short, int, float and boolean] (Windows,...

I thought I'd do some research on variable Type sizes before starting to program my Network. But hell, is it confusing... What I learned so far: it seems to be platform and language dependant. I found...

View Article

BUG: Old SyncList Callback bug was reintroduced to 5.3.3f1

There was a UNET bug in an older Unity version where a SyncListStruct callback would be called before the value was changed, which means that our callback function is useless because it can't access...

View Article

Image may be NSFW.
Clik here to view.

Commands methods are not working on clients !

Hey guys ! First thank you for reading my post ! Then I would like to say that I'm French so please excuse me for all of my mistakes and of course you are welcome to correct them ! I got a big problem...

View Article


Instability and Inconsistency When Using Matchmaker on Standalone Builds

Howdy! We adopted UNet almost as soon as it showed up, and have had great success with it in our project. However, our team has been consistently bad at testing standalone builds of our game. Recently...

View Article


connection.Send(msgType, short) not working

Hello, I have been trying to learn how to use the multiplayer system for a few days already, but I still don't understand how the message system works and how you communicate with each client...

View Article

NetworkDiscovery.broadcastData can not change?

Hi, I'm making a matchMaker for wlan use. Something like the server tells the current player counts, the game name etc. Then I found NetworkDiscovery, and broadcastData can used to do so. My problem is...

View Article

PUN Standalone server

Hi. I want to set up a standalone server using Photon. i'm assuming that after i start Photon Server i need to install PUN in Unity and then i can connect to the server? I mean - to connect to my...

View Article

Parenting not seen by new client

Hello. I am currently throwing together a little UNet game and I'm having some problem with parenting/equipping a weapon in the players hand. I've searched the net but I havent been able to find an...

View Article


Against France and Romania Euro 2016 Live

Against France and Romania Euro 2016 Live Here : http://goo.gl/RR4R2u

View Article

Unity MP: What to use as a patcher?

I would love to see a patcher for Unity multiplayer - cloud builds are just for testing, right? It would be great to have sort of what VIsual Studio does: Debug / Release builds. Debug build = what...

View Article


Telling the clients an intiger

Heyyy! Ive made a functional multiplayer sandbox game and I have got randomly generating terrain howether I want to tell the client to the server the terrain seed how would I do this RPC?

View Article

Image may be NSFW.
Clik here to view.

AllJoyn Unity plugin

Hi , I heard about the Alljoyn plugin recently in forums and I wanted to try it out for Bluetooth communication between mobiles . But I am not able to find the plugin anywhere, the source has been...

View Article


Network Animator Child

Hello unity community! My player object is made of multiple meshes animated. It has one root object and multiple child objects with animators on some of them. I don't want to give a new network...

View Article

5.3.4 and 5.4.5 Network unstable

Have anyone else experience the networking becomes unstable with 5.3.4 and 5.3.5? I have some weird issues I can't really explain, only thing I know it works fine with 5.3.3, but doesn't run smooth...

View Article

8 Second Lag - is it possible to reduce?

Hi, This is probably more of a connection issue outside of Unity, but since I'm using Unity to do what I'm doing, I thought here would be a good place to post about it. To test my multiplayer game over...

View Article
Browsing all 16796 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>