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Channel Buffer limit advice and info

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In my game after a while of playing I am currently getting this warning message, "ChannelBuffer buffer limit of 16 packets reached." Upon which the player that has reached the limit gets immediately disconnected.

From reading some other threads, I heard the cause of this is because I'm trying to send information too fast, and the network cannot keep up with the updates I'm telling it to send. This makes sense because I'm trying to network an RTS game, and the buffer limit is getting...

Channel Buffer limit advice and info

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