Networked Object Pool with Custom Spawn Handler (issue with official docs...
Hey, since some time, the official docs include a simple example script on networked pooling. This is good since pooling is an essential technique which can be beneficial in many types of games....
View Articlehow to do RPC's
Hey I was just wondering how to do Remote procedure calls in Unity 5 as my research has been insufficient
View ArticleConstants class name
Been searching for a long time to get the Google Play services to work with games. For right now I am looking for what to write in the "Constants class name" field for "Google Play Games - Android...
View ArticleUNET: Spawning different player prefabs (SOLVED)
This is getting ridiculous, I've been searching nearly all day for something that shouldn't be this hard. I just want to have different player meshes join the same game, you know like most games... All...
View ArticleCommunity Games
A new platform for games. Community games. The site is for gamers and game devs. It has chat and many other features. Just check it out and tell me how useful it is! www.icommunity.tk
View ArticleCollection of Multiplayer samples
This is a collection of links to samples that have been posted in this forum. Some are scripts and some are entire sample projects. http://forum.unity3d.com/threads/unet-sample-projects.331978/...
View ArticleCant connect to UNET host via internet
Hi, I'm currently facing an issue where I can't connect to a host via internet. It's only a simple test project where syncing basic movement is the only thing I'm trying to do. It really is simple, for...
View ArticleIssues With Photon and WebGL Unity
Hi, I'm new here so sorry if this is the wrong place for this. I have a built a custom photon server to run an MMO style game to work with WebGL. The server and project work fine when you play it in...
View ArticleNetworkDiscovery sample
Attached is a simple project that uses the NetworkDiscovery component that is new in Unity 5.2. The NetworkDiscovery component allows Unity games to find each other on a local network. It can broadcast...
View ArticleChannel Buffer limit advice and info
In my game after a while of playing I am currently getting this warning message, "ChannelBuffer buffer limit of 16 packets reached." Upon which the player that has reached the limit gets immediately...
View ArticleMultiplayer CCU limit
Hi, I've been reading about the unity multiplayer services and noticed it's impossible to calculate for more than 9999 CCUs. Wrote an email to ask if that's the top limit for the services but the sales...
View ArticleUNET - Self-hosted relay server ?
Hello, Is there an alternative to Unity cloud service for the relay server (to solve the NAT issue) that would be self-hostable and of course compatible with the Unity network API ? I can live without...
View ArticleOccasional UNet-related crashes on iOS
Hi there, We're encountering occasional crashes in our iOS app and they seem to be related to UNet by looking at the stack trace. The iOS app (game) maintains a connection with a dedicated server (both...
View ArticleVR World Canvas
Hi all! I'm trying to puzzle out a solution to this issue I'm having. I effectively have canvases that are using the world position, so a VR user can interact with them with controllers. Now Im...
View ArticleCan someone explain this error
UNetWeaver error: SyncVar Hook function SyncButton has wrong type signature for MP_Pointer_UI_Manager tried to google but did not find it.
View ArticlePay option to increase bandwidth per player?
Does Unity have an option where we can pay money to increase our bandwidth cap per player? Right now, from what I've read, the limit is 4k/second per player. I'm wanting about 16k/second per player,...
View ArticleReturning to Lobby - m_ClientAuthorityOwner already set! error
I'm trying to return the players back to the Lobby after someone has won the multiplayer game. I'm using the Network Lobby example off the Asset Store. Using the code to return to the lobby in the...
View ArticleWebRTC support for Unity Standalone?
Hi. tl;dr I'm having trouble figuring out how I can implement WebRTC on a Unity Standalone app. Anyone know anything that might help? Basically, my game (which is a single standalone Unity application)...
View ArticleMy Unity Game on my CentOS Server
I want to create a simple cheap to operate 50 slot multi player racing game server with unity that i run on my atlantic net CentOS server. Is this possible? Can anyone recommend a third party multi...
View ArticleBullets
Hi everyone! I'm new at unity and I'm developing a multiplayer game, and I have some issues. When my character shoots at local side the bullet is spawning at the right spot, but on not local side the...
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