Hi guys,
I'm currently attempting to solve some issues we're having when multiple players all attempt to join into the last slot on the server at the same time.
I'm using a custom NetworkManager, and would like to be able to kick players during OnServerAddPlayer(NetworkConnection conn, short playerControllerId).
At this point, doing:
conn.Disconnect();
sort-of works, but generates errors on the server which are probably breaking some other things I've not noticed yet (my previous...
Correct Procedure to Immediately Kick a Player (Server-side) in UNET
I'm currently attempting to solve some issues we're having when multiple players all attempt to join into the last slot on the server at the same time.
I'm using a custom NetworkManager, and would like to be able to kick players during OnServerAddPlayer(NetworkConnection conn, short playerControllerId).
At this point, doing:
conn.Disconnect();
sort-of works, but generates errors on the server which are probably breaking some other things I've not noticed yet (my previous...
Correct Procedure to Immediately Kick a Player (Server-side) in UNET