Automatic migration host
Hello, excuse me for my english. Somebody tell me how to implement the automatic migration of the host using the new component "Network Mirgation Manager". It has a standard component the UI, it works...
View ArticleCant connect to UNET host via internet
Hi, I'm currently facing an issue where I can't connect to a host via internet. It's only a simple test project where syncing basic movement is the only thing I'm trying to do. It really is simple, for...
View ArticleListening to both UDP and WebSocket connections
Is that possible ? I'm trying to make a cross-platform server compatible with both WebGL and PC builds.
View ArticleBest practice for Network Objects controlled by all players
What's the best practice for networked objects, which should be controllable by all players? I have a VideoPlayer in my unity app, which is synced for all clients via UNET. All clients should have...
View ArticleUNET - WebGL (WebSocket) clients get disconnected from server
We've got a WebGL build of our realtime multiplayer game using UNET networking. For WebGL clients, we've got NetworkServer.useWebSockets = true; and then, we're using a ServerSimpleWrapper for our...
View ArticlePlease help syncing color over network
i made a capture the point script but im trying to convert it so it would work in multiplayer and im having trouble because nothing is working Code (csharp): Â using UnityEngine; using...
View ArticleNetworkMananager.ServerChangeScene fails to spawn client's player prefab ~50%...
Howdy again! I recently tried to tie together a scene where our players pick their equipment and a scene where they actually do the playing. Once they've picked their equipment, they hit a confirm...
View ArticleSuggestion: GlobalRpc, ObserverRpc, TargetRpc
Rename ClientRpc to something like ObserverRpc. I just found out that ClientRpc only calls the Rpc for the client's observers, not for all clients (it says 'all clients' in the documentation, that's...
View ArticleCustom Network Lobby - Help With Remote Calls and Player Info
I'm trying to create a custom NetworkLobbyManager to test my networking and to use as a base for my actual game. I've been reading the Doc's going through examples and browsing the forums and I'm quite...
View ArticleAnimator.SetTrigger/NetworkAnimator.SetTrigger Bug?
I'm a bit confused about the functionality and purpose between the Animator component and the NetworkAnimator. From my understanding since the debut of 5.0, the NetworkAnimator was simply responsible...
View ArticleMultiplayer example over WAN
Good afternoon: I've looking for this answer deeply but didn't find anything, so sorry if I'm posting something already solved. After successfully finishing the shooter multiplayer tutorial, I've tried...
View ArticleCollection of Multiplayer samples
This is a collection of links to samples that have been posted in this forum. Some are scripts and some are entire sample projects. http://forum.unity3d.com/threads/unet-sample-projects.331978/...
View ArticleFeedback needed! New Doc for Getting Started with Unity Multiplayer
Hello all We've been putting together a new doc for getting started with unity multiplayer. We hope this better helps everyone but we want to hear from you if this was indeed helpful. Please check out...
View ArticleRelay Server Bandwidth Explanation
We've received a lot of questions regarding exactly how Relay server tracks bandwidth used per game, and in today's server update we've rewritten that logic to be as fair as possible to help address...
View ArticleUNET manual/scripting reference
Hi Unity 5.1 is released and old networking is marked as deprecated, but there is no documentation on a new networking. I tried to move from old networking to new (I mostly use RPC calls) from info I...
View ArticleMultiplayer Networking Solutions Review: Photon, uLink, DarkRift, Forge, and...
Hello community! I'm a hobbiest game developer who has a passion for competitive multiplayer games. For a high school project, I'm making a multiplayer lockstep BRTS game that loosely follows the...
View ArticleMatchDesc MatchAttributes are always null
Hey guys, I'm making a basic little lobby-based multiplayer game where players can create and filter rooms based on some criteria (like level cap, whether it's playing or not, what map it's using,...
View ArticleCorrect Procedure to Immediately Kick a Player (Server-side) in UNET
Hi guys, I'm currently attempting to solve some issues we're having when multiple players all attempt to join into the last slot on the server at the same time. I'm using a custom NetworkManager, and...
View ArticleUNet Team System
Hi guys i need a help how i can make a team spawning system. Atm i ahve a racing game. they have battle events and racing mode. then how i can make that?
View ArticleDarkRift Plugin Sharing Area!
This is a place to put any plugins for DarkRift Networking so that others can find them. I'll try to keep a list up here so that they can be easily found Submission Guidelines If you're adding a plugin...
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