I'm working on a mobile party game, and I've finally got matchmaking working between the host and all its clients. I've got a game manager up and running as well. Every time a player joins from a mobile device, it adds a player to the living players array. When only one player is remaining, it'll call the win function. right now there's just a Debug.Log saying which player won. I want it so that I can transport everybody to a new scene when that happens. Anybody have any ideas? Thanks in...
Changing scene network wide?
Changing scene network wide?