I've been working on an experimental networking system that allows me to connect to a custom server. However, I've just encountered the strangest bug:
Shutting down the game does not shut down the socket, and it persists after.
The main way I'm able to test and tell this is that the server sends a Ping-pong keep alive, and the game responds back. After I kill the editor play, I can still see the console output growing.
It's almost acting like [ExecuteInEditMode]...
Strange Bug: Custom Network Client continues to receive Ping after game is shut down in Play mode?
Shutting down the game does not shut down the socket, and it persists after.
The main way I'm able to test and tell this is that the server sends a Ping-pong keep alive, and the game responds back. After I kill the editor play, I can still see the console output growing.
It's almost acting like [ExecuteInEditMode]...
Strange Bug: Custom Network Client continues to receive Ping after game is shut down in Play mode?