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Strange Bug: Custom Network Client continues to receive Ping after game is shut down in Play mode?

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I've been working on an experimental networking system that allows me to connect to a custom server. However, I've just encountered the strangest bug:

Shutting down the game does not shut down the socket, and it persists after.

The main way I'm able to test and tell this is that the server sends a Ping-pong keep alive, and the game responds back. After I kill the editor play, I can still see the console output growing.
It's almost acting like [ExecuteInEditMode]...

Strange Bug: Custom Network Client continues to receive Ping after game is shut down in Play mode?

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