I'm currently trying to use uLink and uLobby for my project.
This project is kind of a practice for me to develop an actual mobile game which is network party playing thing.
For now, I can handle uLink a little bit, (for example, Character sync...) but I have problems with implementing Lobby. And I want my game to have only one server, and multi sessions in one server.(Using NetworkGroup)
My purpose of Lobby is quite simple(I guess...).
1. The client creates game room.(Client chooses...
Please help me to understand uLink, uLobby etc...
This project is kind of a practice for me to develop an actual mobile game which is network party playing thing.
For now, I can handle uLink a little bit, (for example, Character sync...) but I have problems with implementing Lobby. And I want my game to have only one server, and multi sessions in one server.(Using NetworkGroup)
My purpose of Lobby is quite simple(I guess...).
1. The client creates game room.(Client chooses...
Please help me to understand uLink, uLobby etc...