Hi everyone I'am struggling with this problem from a very long time.
I have a scene object (a cube) that can be moved by the client.
The problem is that its movements are not seen on server.
The cube has a network identity and network transform component. To sync its movements i'am using [command] (based on the example I found here http://docs.unity3d.com/ScriptReference/Networking.CommandAttribute.html).
I've found out that the problem is that, the statement:
if...
Non player objects movements are not syncronized on server
I have a scene object (a cube) that can be moved by the client.
The problem is that its movements are not seen on server.
The cube has a network identity and network transform component. To sync its movements i'am using [command] (based on the example I found here http://docs.unity3d.com/ScriptReference/Networking.CommandAttribute.html).
I've found out that the problem is that, the statement:
if...
Non player objects movements are not syncronized on server