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Network Lobby is a mess right?

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So I had my game working with NetworkManager using a local client and host, but at some point I have to implement a lobby for internet play, so I'm trying to incorporate the NetworkLobbyManager. The documentation isn't great, but they point you to the 'Network Lobby' package as an example.

I'm new to unity, but I've been programming long enough to recognize elegant code, and this example strikes me as atrocious. Everything in the package is dependent on everything else in all sorts of...

Network Lobby is a mess right?

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