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How to find server automatically?

unity3d's net. how can client find server in my local net(not input ip) automatically? like warcraft! thank you!

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Socket.io - Any updated library for Unity?

Greetings everyone! I'm new at socket.io and I want to make a multiplayer game with it. I searched to find a useful library. I found some libraries but mostly they are outdated. For example this...

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Player lag compensation script, what's wrong?

In online games there's always lag for everyone, some have it high and some low, can't remember exactly where but I read about a technique in hiding lag and making smooth play by "delaying" the clients...

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!!! MessageBase can not work on WindowsUWP !!!

.NET Script Backend cannot serialize MessageBase on Windows UWP, it's works fine use IL2CPP backend It is not support? ?

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Main Camera and Player object aren't sychronize together in time

When I tried build and run my application, it's begun to happening something strange with my game. Well, camera and player object aren't synchronize together in time. It was illustrated on following...

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Master Server not connecting

I'm using the unity LobbyManager to setup the Master server connection. When i create a server and try to connect on it from the same computer, it works, the Server List is updated with the one i've...

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Timeout disconnect after a few minutes

Hello. I am working on a multiplayer puzzle game. I tested it with a friend ( not living close, but still a good ping ). Yesterday and today we tested the game for a longer period of time and somehow...

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Network Lobby is a mess right?

So I had my game working with NetworkManager using a local client and host, but at some point I have to implement a lobby for internet play, so I'm trying to incorporate the NetworkLobbyManager. The...

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UNET: Spawning different player prefabs (SOLVED)

This is getting ridiculous, I've been searching nearly all day for something that shouldn't be this hard. I just want to have different player meshes join the same game, you know like most games... All...

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OnLobbyServerCreateGamePlayer prefab only applying to server object

EDIT: I found the problem, it was my fault. Turns out that while I assumed identical objects dynamically created on the client and the server would identify the same, they don't. They end up with...

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Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

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Photon Scene Instances?

Just curious if there's a way to make an instance of a scene for every player. Say you have a player owned home, and it's held on a scene. Is there a way for a player to load their own version of that...

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How to implement UNet rpc?

How to implement [Command][ClientRpc],use reflection ? I didn't find implementation details in the source code

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New Photon Unity Networking Tutorial Series

Hello everyone, I am very proud to announce a project I’ve been working on over the last month: A tutorial series on how to create a high speed multiplayer game with the Photon Networking engine. The...

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Multiple Player Prefabs in Unet

So, what I want is for each player to be able to choose what they will spawn as after they connect. So far, I can't find a way for a player to control an object that doesn't spawn immediately as the...

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Sync Animator IK

As in the title. How do you sync animator IK across the network? Animation and everything else works just fine but the IK is complete ignored on other players. Locally is fine.

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Start Server Failed

Hi, I am having an issue with StartServer failing. The error is " Socket: bind failed, error: Only one usage of each socket address (protocol/network address/port) is normally permitted. Cannot open...

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[UNET]: What happens to networking when the player receives a phone call?

I am building a multiplayer, turn based cards game. Since the answer to these question is not available in the docs, I am asking it here: The game uses HLAPI (NetworkClient and NetworkServer), and the...

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Master Server not connecting [Solved]

I'm using the unity LobbyManager to setup the Master server connection. When i create a server and try to connect on it from the same computer, it works, the Server List is updated with the one i've...

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OnLobbyServerPlayersReady() question

The docs say that OnLobbyServerPlayersReady is called when all players in the lobby are ready. However, in the Network Lobby example, this function is overriden as follows: Code (CSharp):...

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