How to find server automatically?
unity3d's net. how can client find server in my local net(not input ip) automatically? like warcraft! thank you!
View ArticleSocket.io - Any updated library for Unity?
Greetings everyone! I'm new at socket.io and I want to make a multiplayer game with it. I searched to find a useful library. I found some libraries but mostly they are outdated. For example this...
View ArticlePlayer lag compensation script, what's wrong?
In online games there's always lag for everyone, some have it high and some low, can't remember exactly where but I read about a technique in hiding lag and making smooth play by "delaying" the clients...
View Article!!! MessageBase can not work on WindowsUWP !!!
.NET Script Backend cannot serialize MessageBase on Windows UWP, it's works fine use IL2CPP backend It is not support? ?
View ArticleMain Camera and Player object aren't sychronize together in time
When I tried build and run my application, it's begun to happening something strange with my game. Well, camera and player object aren't synchronize together in time. It was illustrated on following...
View ArticleMaster Server not connecting
I'm using the unity LobbyManager to setup the Master server connection. When i create a server and try to connect on it from the same computer, it works, the Server List is updated with the one i've...
View ArticleTimeout disconnect after a few minutes
Hello. I am working on a multiplayer puzzle game. I tested it with a friend ( not living close, but still a good ping ). Yesterday and today we tested the game for a longer period of time and somehow...
View ArticleNetwork Lobby is a mess right?
So I had my game working with NetworkManager using a local client and host, but at some point I have to implement a lobby for internet play, so I'm trying to incorporate the NetworkLobbyManager. The...
View ArticleUNET: Spawning different player prefabs (SOLVED)
This is getting ridiculous, I've been searching nearly all day for something that shouldn't be this hard. I just want to have different player meshes join the same game, you know like most games... All...
View ArticleOnLobbyServerCreateGamePlayer prefab only applying to server object
EDIT: I found the problem, it was my fault. Turns out that while I assumed identical objects dynamically created on the client and the server would identify the same, they don't. They end up with...
View ArticlePhoton Unity Networking
Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...
View ArticlePhoton Scene Instances?
Just curious if there's a way to make an instance of a scene for every player. Say you have a player owned home, and it's held on a scene. Is there a way for a player to load their own version of that...
View ArticleHow to implement UNet rpc?
How to implement [Command][ClientRpc],use reflection ? I didn't find implementation details in the source code
View ArticleNew Photon Unity Networking Tutorial Series
Hello everyone, I am very proud to announce a project I’ve been working on over the last month: A tutorial series on how to create a high speed multiplayer game with the Photon Networking engine. The...
View ArticleMultiple Player Prefabs in Unet
So, what I want is for each player to be able to choose what they will spawn as after they connect. So far, I can't find a way for a player to control an object that doesn't spawn immediately as the...
View ArticleSync Animator IK
As in the title. How do you sync animator IK across the network? Animation and everything else works just fine but the IK is complete ignored on other players. Locally is fine.
View ArticleStart Server Failed
Hi, I am having an issue with StartServer failing. The error is " Socket: bind failed, error: Only one usage of each socket address (protocol/network address/port) is normally permitted. Cannot open...
View Article[UNET]: What happens to networking when the player receives a phone call?
I am building a multiplayer, turn based cards game. Since the answer to these question is not available in the docs, I am asking it here: The game uses HLAPI (NetworkClient and NetworkServer), and the...
View ArticleMaster Server not connecting [Solved]
I'm using the unity LobbyManager to setup the Master server connection. When i create a server and try to connect on it from the same computer, it works, the Server List is updated with the one i've...
View ArticleOnLobbyServerPlayersReady() question
The docs say that OnLobbyServerPlayersReady is called when all players in the lobby are ready. However, in the Network Lobby example, this function is overriden as follows: Code (CSharp):...
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