So, what I want is for each player to be able to choose what they will spawn as after they connect.
So far, I can't find a way for a player to control an object that doesn't spawn immediately as the default player prefab.
I know this is a somewhat common desire, and has solutions, but I can't find any sample projects.
I have a very difficult time understanding contextless code snippets or abstract document references.
If you have or know where to find an implementation, it would be much...
Multiple Player Prefabs in Unet
So far, I can't find a way for a player to control an object that doesn't spawn immediately as the default player prefab.
I know this is a somewhat common desire, and has solutions, but I can't find any sample projects.
I have a very difficult time understanding contextless code snippets or abstract document references.
If you have or know where to find an implementation, it would be much...
Multiple Player Prefabs in Unet