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Multiple Player Prefabs in Unet

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So, what I want is for each player to be able to choose what they will spawn as after they connect.
So far, I can't find a way for a player to control an object that doesn't spawn immediately as the default player prefab.

I know this is a somewhat common desire, and has solutions, but I can't find any sample projects.
I have a very difficult time understanding contextless code snippets or abstract document references.
If you have or know where to find an implementation, it would be much...

Multiple Player Prefabs in Unet

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