I am building a multiplayer, turn based cards game. Since the answer to these question is not available in the docs, I am asking it here:
The game uses HLAPI (NetworkClient and NetworkServer), and the client & server communicate exclusively with NetworkMessages, no RPC is used. What happens when:
(a) The client on an android smartphone is connected to the server & playing, and the player suddenly receives a call? With the client disconnect, or will it continue to...
[UNET]: What happens to networking when the player receives a phone call?
The game uses HLAPI (NetworkClient and NetworkServer), and the client & server communicate exclusively with NetworkMessages, no RPC is used. What happens when:
(a) The client on an android smartphone is connected to the server & playing, and the player suddenly receives a call? With the client disconnect, or will it continue to...
[UNET]: What happens to networking when the player receives a phone call?