A few months ago, I created a project following a unet tutorial to set up a custom Network Manager. It worked great, I was able to host a server and my friend was able to connect to it. Now, I've made a project doing the exact same things, and we can't get it to connect. Here is what I have for my custom network manager:
Can't connect to hosted server (Not LAN)
Code (CSharp):
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Networking;
- using System.Collections;
- public class NetworkManager_Custom_V2 : NetworkManager {...