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LiteNetLib - another reliable udp library.

Hi!. I want to introduce my "Reliable UDP" network library. https://github.com/RevenantX/LiteNetLib Features Simple connection handling Helper classes for sending and reading messages Different send...

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NetworkReader:ReadByte out of range:NetBuf sz:35 pos:35 [Solved]

I'm getting this IndexOutOfRangeException: NetworkReader:ReadByte out of range:NetBuf sz:35 pos: when i try to play my game with a friend using the matchmaking, but when i do it with 2 clients on my...

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Can i build my own MasterServer?

I was looking for a way where i can build my own master server, currently i'm using the one that unity provide, but i'm from Brazil and the latency is very high. The only reference i found was on this...

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Can't connect to hosted server (Not LAN)

A few months ago, I created a project following a unet tutorial to set up a custom Network Manager. It worked great, I was able to host a server and my friend was able to connect to it. Now, I've made...

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Multiplayer Networking Solutions Review: Photon, uLink, DarkRift, Forge, and...

Hello community! I'm a hobbiest game developer who has a passion for competitive multiplayer games. For a high school project, I'm making a multiplayer lockstep BRTS game that loosely follows the...

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How to initialize value on playerPrefab before the value is SyncVar'ed to the...

We have a multiplayer game where we want to be able to set value on a property on the playerPrefab immediately after it is Instantiated on the Server, before SyncVar sends the values. Basically, our...

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M2H Networking still viable?

i am just learning Unity and found a video "0 to Hero" I coded everything as in the video to get the login server created and unity connected... everything seems to work, but i cant get Unity to...

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MatchMaker issues

While working with the MatchMaker (NetworkMatch), I've noticed a lot of issues creating and joining matches. Tested with both 5.1.1f1 and 5.1.1p1. [A sample project is attached below, but all you need...

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Photon - JoinRandomRoom

Code (CSharp): void OnJoinedLobby() {    Hashtable customRoomProperties = new Hashtable() { { "tip_room", 1} };    PhotonNetwork.JoinRandomRoom(customRoomProperties, 2); } void...

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A decent realtime multiplayer game with Unity 3D Networking: is it possible?

Well, I have been going around and around searching for this answer. Gone quite far using Unity's own networking solution, but we got to a point where there is too much lag when we run the game on a...

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Unity Masterserver Error abort() has been called

My masterserver from time to time give the error: DEBUG ERROR R6010 -abort() has been called It's online and in use in my game. On cmd it says Assertion Failed ccraknetudt.cpp, line 528 I have compiled...

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Network Lobby and IPv6

Hi all, Just want to know if Unity's Network Lobby is compatible with IPv6 network? My game was rejected by Apple because it's unable to connect to UNET match host under IPv6 network (while IPv4 works...

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I made a simple multiplayer server using Unity + Golang, would anyone be...

I'm just wondering if it would be worth it to make a tutorial on creating a dedicated server using Golang. If enough people would like this I'll stream it on twitch or make a youtube video or something...

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Destroy Component on GameObject

Hello, How would I go about destroying a component on a gameobject? NetworkServer.Destroy only takes a gameobject as an argument. Surely there is a better way than creating ClientRpc functions for each...

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Multiplayer using simple file sharing

I am creating a game, similar to Tetris, where a player sees two grids - his own and his opponent's. To make this multiplayer, I read up on UNet as well as Photon. However, my question is as follows:...

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UnityWebRequest.Post(url, jsonData) sending broken Json

I'm doing the following: (Don't worry it will be over HTTPS) Code (csharp):  UnityWebRequest.Post(url,jsonData) The json data is as follows: Code (csharp):  {"username":"some username","password":"some...

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[PUN] Can't get SDK TestClient to work

When i run the SDK TestClient i recieve the following message in the prompt: Starting 5 games with 3 players [11696] Press Return to End Connecting to 192.168.1.2:5056 [11696] Started game KURO(11696)1...

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can Firebase be used to backend Unity MMOs?

The Firebase real-time replicating database system seems to offer the potential of running a server-less MMO. Has anyone tried? Do MMOs typically need server-side logic or can client-side access to...

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Photon wont work with azure

Hi I hope this is the right section for this. I have a photon server that I a trying to run on an azure VM. I recently had gotten photon running on an azure server that I setup using the old control...

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Photon wont run on Azure

Hi, I have a photon server running on azure. I cannot get unity to connect to it. I have opened up the endpoints for photon, but it still wont connect. I have recently had photon running on a different...

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