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Network Lobby and IPv6

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Hi all,

Just want to know if Unity's Network Lobby is compatible with IPv6 network? My game was rejected by Apple because it's unable to connect to UNET match host under IPv6 network (while IPv4 works fine.)

Is there any thing I have to be aware of beside not to hard code IPv4 IP address or having any IPv4 related method calls?

Thanks in advance!

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