Hello
I'm working on a 5 players Multiplayer, Lan-only project
I got a very big scene, with a lot of network behaviour(20k-30k) that I need to keep sync. let's say this is a big building, with 20.000 doors.
If the players are all theres before i spawn the doors it work nice, but if the players join the server after that, the server get an error :
ChannelBuffer buffer limit of 16 packets reached.
If I understand, the problem is, when the player come, he get the...
Bug when player join a scene with too many network behaviour
I'm working on a 5 players Multiplayer, Lan-only project
I got a very big scene, with a lot of network behaviour(20k-30k) that I need to keep sync. let's say this is a big building, with 20.000 doors.
If the players are all theres before i spawn the doors it work nice, but if the players join the server after that, the server get an error :
ChannelBuffer buffer limit of 16 packets reached.
If I understand, the problem is, when the player come, he get the...
Bug when player join a scene with too many network behaviour