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Bug when player join a scene with too many network behaviour

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Hello
I'm working on a 5 players Multiplayer, Lan-only project
I got a very big scene, with a lot of network behaviour(20k-30k) that I need to keep sync. let's say this is a big building, with 20.000 doors.

If the players are all theres before i spawn the doors it work nice, but if the players join the server after that, the server get an error :
ChannelBuffer buffer limit of 16 packets reached.

If I understand, the problem is, when the player come, he get the...

Bug when player join a scene with too many network behaviour

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