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Player lag compensation script, what's wrong?

In online games there's always lag for everyone, some have it high and some low, can't remember exactly where but I read about a technique in hiding lag and making smooth play by "delaying" the clients...

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Max Connections doesn't work.

Hey everyone, I set maxConnections to 1 in my NetworkManager Component and ran a build of my game in both the local machine and a separate pc in my house. I then ran NetworkManager.numPlayers just to...

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Procedure for a board game with individual control over the same objects

Hi, I'm new to unity and I'm currently working on the multiplayer aspect. I made a little game based on a famous boardgame called "Raisende Robots" where you must pick objects by moving orthogonally 4...

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Dedicated Ubuntu server headless mode

Hi everyone, I install VMWare to use Ubuntu to test the headless mode (Dedicated Server). I read that the server doesn't launch automatically. I done this topic said but I don't know on which...

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Few Questions from a Newbie

Hello Everyone, I have no skill using this software but I'm currently trying to create a business that uses VR technology and so I must learn a few things. Please forgive my ignorance over a few things...

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My Compiled List of UNET Bugs/Issues

I've spent a lot of time working with UNET and thought I'd compile a list of bugs/issues that I've come across. Overally I think UNET will be good once it gets finished, but there's a lot of problems...

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Unet several scenes

My online-project (unet) has several game scenes, which I select in main menu by method "NetworkManager.singleton.ServerChangeScene". But when scene loaded, on scene created all players, which was on...

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Bug when player join a scene with too many network behaviour

Hello I'm working on a 5 players Multiplayer, Lan-only project I got a very big scene, with a lot of network behaviour(20k-30k) that I need to keep sync. let's say this is a big building, with 20.000...

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Suggestion: GlobalRpc, ObserverRpc, TargetRpc

Rename ClientRpc to something like ObserverRpc. I just found out that ClientRpc only calls the Rpc for the client's observers, not for all clients (it says 'all clients' in the documentation, that's...

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UNET NetworkManager.OnClientError dosent fire on connection attempt timeout.

Im trying cach the error that fires when a connection attempt fails, so far no error is thrown in the editor and no error is thrown for the client onclienterror, also when the connection times out it...

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UNet Documentation / Standalone API?

I'm creating an MMORPG solution. Currently, I'm writing a server using Java/Netty/Protobufs, but it's a real pain in the ass. For example, as it is to create an RPC function on an otherwise RPC-less...

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Why can't i get any better ping with LLAPI?

I can't get better ping then 25 with unity NetworkTransport, can some one tell me what is wrong? I connect to same pc using those settings: GlobalConfig gc = new GlobalConfig(); gc.ReactorModel =...

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Syncvar update late

Hi, I have a syncvar of type bool, and I need in Update() function, when has a value do something. The problem is that server change correctly the var, but Update() function is executed 3 times until...

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Network Transform

So I need to just like everyone else sync the position of my character over the network. Currently everything except jumping is driven by animation root motion. I have a character controller for some...

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UNET + SteamWorks (final connect)

Hi, I have implemented SteamWorks into our UNET-based project. As a host, I create Steam Lobby using SteamMatchmaking, and after that SteamGameServer using GS_AUTH_API. After server is started, I...

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Control delay with non player networked objects

Hello, I have a multiplayer game where there are non player networked objects that players can interact with. For example they may be an non player network object that players can pick up and move to...

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Multiplayer lobby manager problem

Our team is working on a multiplayer game set up using Unity multiplayer services and the high level API. It was of our interest to use the Lobby Manager to create a common meeting point for players to...

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Duplication of Matches

Now that I'm able to leave a Match that I've hosted and re-hosting a new Match. However, I have multiple of the same Lobby being created whenever I try re-host a new Match. - How do I "Clear" the...

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NetworkAnimator + Multiple Animator Controller Layers? Broken?

5.3.4p5 Is the Network Animator supported for multiple animator layers? I have an object with 3 layers in the Animator Controller to allow: 1: Walking 2: Walking + Blocking 3: Walking + Attacking 4:...

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UNET and webplayer/webGL & Room support?

Hi guys, for Unity staff or those who have tried the networking, I read the new manual but 2 things are not clear to me just yet. Here are the questions: 1- do you still need the policy server on the...

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