Quantcast
Channel: Multiplayer
Viewing all articles
Browse latest Browse all 16796

UNet Documentation / Standalone API?

$
0
0
I'm creating an MMORPG solution. Currently, I'm writing a server using Java/Netty/Protobufs, but it's a real pain in the ass.

For example, as it is to create an RPC function on an otherwise RPC-less object, I have to:
- Define the RPC service in protobufs
- Create an implementation class on either server or client
- Register this RPC implementation on every object of that type as a service

It's slightly simpler when they're global RPC functions.

On top of that, for things as simple as...

UNet Documentation / Standalone API?

Viewing all articles
Browse latest Browse all 16796

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>