I'm creating an MMORPG solution. Currently, I'm writing a server using Java/Netty/Protobufs, but it's a real pain in the ass.
For example, as it is to create an RPC function on an otherwise RPC-less object, I have to:
- Define the RPC service in protobufs
- Create an implementation class on either server or client
- Register this RPC implementation on every object of that type as a service
It's slightly simpler when they're global RPC functions.
On top of that, for things as simple as...
UNet Documentation / Standalone API?
For example, as it is to create an RPC function on an otherwise RPC-less object, I have to:
- Define the RPC service in protobufs
- Create an implementation class on either server or client
- Register this RPC implementation on every object of that type as a service
It's slightly simpler when they're global RPC functions.
On top of that, for things as simple as...
UNet Documentation / Standalone API?