Hello,
I have a multiplayer game where there are non player networked objects that players can interact with. For example they may be an non player network object that players can pick up and move to somewhere else, or control etc.
While players are moving or controlling the non-player objects, all other players should be able to see this too.
So how would this be done because it seems non player objects cant do [Command], and cant send anything back to the server using UNET.
The only...
Control delay with non player networked objects
I have a multiplayer game where there are non player networked objects that players can interact with. For example they may be an non player network object that players can pick up and move to somewhere else, or control etc.
While players are moving or controlling the non-player objects, all other players should be able to see this too.
So how would this be done because it seems non player objects cant do [Command], and cant send anything back to the server using UNET.
The only...
Control delay with non player networked objects