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[Solved] Trouble with ClientScene.ConnectLocalServer()

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Hi, I'm trying to build my own NetworkManager, and to do this I've been looking at the source through ILSpy, but I've been having trouble with ClientScene.ConnectLocalServer() and I can't find many resources on it.

As far as I can tell, on calling this method the client will connect locally to the server, making this user the host. By doing this I should be able to treat the local client exactly like a remote client. I'm having a few issues setting this up.

Here is the current network...

[Solved] Trouble with ClientScene.ConnectLocalServer()

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