Hi, I'm trying to build my own NetworkManager, and to do this I've been looking at the source through ILSpy, but I've been having trouble with ClientScene.ConnectLocalServer() and I can't find many resources on it.
As far as I can tell, on calling this method the client will connect locally to the server, making this user the host. By doing this I should be able to treat the local client exactly like a remote client. I'm having a few issues setting this up.
Here is the current network...
[Solved] Trouble with ClientScene.ConnectLocalServer()
As far as I can tell, on calling this method the client will connect locally to the server, making this user the host. By doing this I should be able to treat the local client exactly like a remote client. I'm having a few issues setting this up.
Here is the current network...
[Solved] Trouble with ClientScene.ConnectLocalServer()