I don't understand why OnStartAuthority() runs twice.
I am just following what the documentation (manual) says when spawning client authority objects. Because Start() in NetworkBehaviour is not network-aware, I need to use a method that does the initialization and is network-aware. OnStartAuthority(), as I read it, is equivalent to Start(), but it's also network-aware.
I don't have a client. I just pressed Play, hit the "Start Server" button in the NetworkManagerHUD, and out pops two of...
[Declined] What could cause the host (server) to spawn duplicates of spawned objects?
I am just following what the documentation (manual) says when spawning client authority objects. Because Start() in NetworkBehaviour is not network-aware, I need to use a method that does the initialization and is network-aware. OnStartAuthority(), as I read it, is equivalent to Start(), but it's also network-aware.
I don't have a client. I just pressed Play, hit the "Start Server" button in the NetworkManagerHUD, and out pops two of...
[Declined] What could cause the host (server) to spawn duplicates of spawned objects?