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Just made a simple C# open source lobby + router API for Unity on my distributed cluster platform:

https://github.com/tinspin/fuse

It uses comet stream over HTTP so it goes through all firewalls.

I use the same backend for my VR MMO: http://aeonalpha.com (LWJGL)

Right now the fuse example uses only one server, but the Aeon game uses UDP multicast to cluster the server over many machines.

If you design your game specific protocol to be p2p, the server can be used...

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