Hi guys,
This issue is killing me. I`ll explain the full cenario:
I`m using MatchMaker to create, list and join matches. Nothing`s wrong with that, and I also have my custom NetworkManager with autoCreatePlayer checked, my playerPrefab, online and offline scenes set.
My online scene have scripts that needs player`s references. But the player not already exists in online scene, so what I did was:
In my custom NetworkManager I overrided OnServerAddPlayer method, and there I resolved all...
NetworkManager.OnServerAddPlayer is not called from ClientScene.AddPlayer
This issue is killing me. I`ll explain the full cenario:
I`m using MatchMaker to create, list and join matches. Nothing`s wrong with that, and I also have my custom NetworkManager with autoCreatePlayer checked, my playerPrefab, online and offline scenes set.
My online scene have scripts that needs player`s references. But the player not already exists in online scene, so what I did was:
In my custom NetworkManager I overrided OnServerAddPlayer method, and there I resolved all...
NetworkManager.OnServerAddPlayer is not called from ClientScene.AddPlayer