OnCheckObserver return value
The docs say that the return value of OnCheckObserver is True if the player can see this object, but in practice it actually seems to be a dirty flag as to whether or or not to run RebuildObservers....
View ArticleDisabled NetworkIdentity GO's when new scene starts
Ok, allow me to say that I know that by default, any GameObject with a NetworkIdentity is switched off automatically if it is a scene object. My problem is getting them to actually re-enable themselves...
View ArticleUNET manual/scripting reference
Hi Unity 5.1 is released and old networking is marked as deprecated, but there is no documentation on a new networking. I tried to move from old networking to new (I mostly use RPC calls) from info I...
View ArticleCross.Net is now free, It will help setup unet and more
Hello everyone, Cross.Net is a mixture of Unet’s lower level network API, UPNP, Mysql Database and includes easy to use methods to get your game up and running. The key idea behind Cross.Net is to...
View ArticleSpawning playerobjects manually, error: Failed to spawn server object
Hello, this is my first post so be gentle. After using the auto-spawn for the player i wanted to create a function for setting up player objects manually. After navigating through the menu and pressed...
View ArticleNetworkManager.OnServerAddPlayer is not called from ClientScene.AddPlayer
Hi guys, This issue is killing me. I`ll explain the full cenario: I`m using MatchMaker to create, list and join matches. Nothing`s wrong with that, and I also have my custom NetworkManager with...
View ArticlehotonNetwork.GetRoomList() not listing rooms.
EDIT: Sorry about the title, missed the "P" Hey, I've been messing around in Photon and right now I am in the process of trying to make Lobby page. I need to retrieve the lobbied (of course) but...
View ArticlePhoton plugin has problem with Unity 5
I have installed Unity 5 and add PUN+ plugin to it! It work normal with Android and the standalone! But when I switch to Windows phone 8, i have some issues: - First of All : I built it as normal and i...
View Articlecharacter controller sample project
Attached is a simple character controller sample project. This does not do animation. (There is a NetworkTransform bug with syncing rotation for CharacterControllers. This projects contains a...
View ArticleQuestion about very simply network movement syncing
I'm working my way through the networking tutorials, and as a method of understanding the networking system I'm attempting to build (from scratch) a very simple MP game that allows multiple players to...
View ArticleUnderstanding the Profiler
In these screenshots, I'm running the profiler on the server. the humps are when the server receives a custom MessageBase from a client with 4 ints. Can anyone illuminate what all these numbers in the...
View ArticleCrossNet (CLOUD)
I wont do much explaining as the video will do it for me.. CrossNet Cloud is just that I have created a server that will create instances of your network game on any cloud server. This will connect any...
View ArticleNetworkBehaviour constraints...
Right now there is a constraint where 1) NetworkIdentity must be on the root gameobject of a spawnable prefab 2) NetworkBehaviour must be on the same game object as the NetworkIdentity I am hoping that...
View ArticlePhotonNetwork.GetRoomList() not listing rooms.
Hey, I've been messing around in Photon and right now I am in the process of trying to make Lobby page. I need to retrieve the lobbied (of course) but PhotonNetwork.GetRoomList() isn't returning any...
View ArticleOwning multiple player objects
There were voices about one player owning multiple player objects with server-side authority. I was waiting for it as it's quite required my by game project. I haven't tried/tested 5.2 yet, however...
View ArticleCalling a function @ server from client ?
Hello, i just try to figure out how to call a function from a client on the server? to call a function on a client is not a problem with [ClientRpc]... but how to do the opposite ? call a function on...
View ArticleUNet HLAPI Struggles: Hitting Walls
I am working on an overhead view dungeon crawler. It's coming along good. I have multiplayer working for the most part. Here's a few 30sec videos. I have been working with the UNet high-level system....
View ArticleNetwork Animator stopped working [with 5.1 to 5.2 update]
This happened right after I upgraded Unity from 5.1 to 5.2, I can't seem to understand what's causing it.
View ArticleAndroid Game that will use Bluetooth Connection to Play with other Android...
hello~ i don't have any experience in making games with multiplayer networks but i wanna try it now. i am thinking to make a simple android board game that will use bluetooth connection to play with...
View ArticleSyncList - How to? Weird Error
Hi there, I'm trying to work out and get a List & Struct to sync but im getting a really weird error when i try to add data into the list. When ever this line(50): Code (CSharp):...
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