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OnCheckObserver return value

The docs say that the return value of OnCheckObserver is True if the player can see this object, but in practice it actually seems to be a dirty flag as to whether or or not to run RebuildObservers....

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Disabled NetworkIdentity GO's when new scene starts

Ok, allow me to say that I know that by default, any GameObject with a NetworkIdentity is switched off automatically if it is a scene object. My problem is getting them to actually re-enable themselves...

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UNET manual/scripting reference

Hi Unity 5.1 is released and old networking is marked as deprecated, but there is no documentation on a new networking. I tried to move from old networking to new (I mostly use RPC calls) from info I...

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Cross.Net is now free, It will help setup unet and more

Hello everyone, Cross.Net is a mixture of Unet’s lower level network API, UPNP, Mysql Database and includes easy to use methods to get your game up and running. The key idea behind Cross.Net is to...

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Spawning playerobjects manually, error: Failed to spawn server object

Hello, this is my first post so be gentle. After using the auto-spawn for the player i wanted to create a function for setting up player objects manually. After navigating through the menu and pressed...

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NetworkManager.OnServerAddPlayer is not called from ClientScene.AddPlayer

Hi guys, This issue is killing me. I`ll explain the full cenario: I`m using MatchMaker to create, list and join matches. Nothing`s wrong with that, and I also have my custom NetworkManager with...

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hotonNetwork.GetRoomList() not listing rooms.

EDIT: Sorry about the title, missed the "P" Hey, I've been messing around in Photon and right now I am in the process of trying to make Lobby page. I need to retrieve the lobbied (of course) but...

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Photon plugin has problem with Unity 5

I have installed Unity 5 and add PUN+ plugin to it! It work normal with Android and the standalone! But when I switch to Windows phone 8, i have some issues: - First of All : I built it as normal and i...

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character controller sample project

Attached is a simple character controller sample project. This does not do animation. (There is a NetworkTransform bug with syncing rotation for CharacterControllers. This projects contains a...

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Question about very simply network movement syncing

I'm working my way through the networking tutorials, and as a method of understanding the networking system I'm attempting to build (from scratch) a very simple MP game that allows multiple players to...

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Understanding the Profiler

In these screenshots, I'm running the profiler on the server. the humps are when the server receives a custom MessageBase from a client with 4 ints. Can anyone illuminate what all these numbers in the...

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CrossNet (CLOUD)

I wont do much explaining as the video will do it for me.. CrossNet Cloud is just that I have created a server that will create instances of your network game on any cloud server. This will connect any...

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NetworkBehaviour constraints...

Right now there is a constraint where 1) NetworkIdentity must be on the root gameobject of a spawnable prefab 2) NetworkBehaviour must be on the same game object as the NetworkIdentity I am hoping that...

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PhotonNetwork.GetRoomList() not listing rooms.

Hey, I've been messing around in Photon and right now I am in the process of trying to make Lobby page. I need to retrieve the lobbied (of course) but PhotonNetwork.GetRoomList() isn't returning any...

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Owning multiple player objects

There were voices about one player owning multiple player objects with server-side authority. I was waiting for it as it's quite required my by game project. I haven't tried/tested 5.2 yet, however...

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Calling a function @ server from client ?

Hello, i just try to figure out how to call a function from a client on the server? to call a function on a client is not a problem with [ClientRpc]... but how to do the opposite ? call a function on...

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UNet HLAPI Struggles: Hitting Walls

I am working on an overhead view dungeon crawler. It's coming along good. I have multiplayer working for the most part. Here's a few 30sec videos. I have been working with the UNet high-level system....

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Network Animator stopped working [with 5.1 to 5.2 update]

This happened right after I upgraded Unity from 5.1 to 5.2, I can't seem to understand what's causing it.

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Android Game that will use Bluetooth Connection to Play with other Android...

hello~ i don't have any experience in making games with multiplayer networks but i wanna try it now. i am thinking to make a simple android board game that will use bluetooth connection to play with...

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SyncList - How to? Weird Error

Hi there, I'm trying to work out and get a List & Struct to sync but im getting a really weird error when i try to add data into the list. When ever this line(50): Code (CSharp):...

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