So I had a problem and wanted to share my solution.
Problem is that when you are working on a play scene (which is most the time) and want to test it in the editor with the actual networking running you have to load the lobby scene each time you run, which is very inconvenient. So to avoid having to switch scenes all the time to test with a live network I wanted a behavior in the play scene to check if the network is live and if not and bump out to the lobby if it isn't.
This was...
Return to Lobby for Testing in Editor
Problem is that when you are working on a play scene (which is most the time) and want to test it in the editor with the actual networking running you have to load the lobby scene each time you run, which is very inconvenient. So to avoid having to switch scenes all the time to test with a live network I wanted a behavior in the play scene to check if the network is live and if not and bump out to the lobby if it isn't.
This was...
Return to Lobby for Testing in Editor