Does anyone know why NetworkTransform is unable to sync rotation on a rigidbody, via localhost with 4 total objects in the scene?
I have only one script that moves two AI (host) objects:
5.2.1p1 NetworkTransform rotation is wrong up to 90-180+ off
I have only one script that moves two AI (host) objects:
Code (CSharp):
- using UnityEngine;
- using UnityEngine.Networking;
- using System.Collections;
- public class FixedUpdateMove : NetworkBehaviour {
- Rigidbody _rigidbody;
- {
- _rigidbody = GetComponent<Rigidbody>();
- }
- {
- CmdNetMove();
- }...